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Author Topic: Subdivision modelling  (Read 477 times)
Sub7th
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« on: December 02, 2009, 05:00:59 PM »

So a lot of people ask why triangular polygons are bad when poly modelling.
It's not that they're bad it's that they don't work well when using Dynamic Subdivisions like we do in a lot of modern modelling applications.

Since I haven't seen anyone explain it better here's a link to guerrillacg.org's explanation pt.1;

Clickety Click!

Guerilla CG is another great place for general and basic 3D topics if you're in the mood to learn.
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Age of Armour
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« Reply #1 on: April 07, 2010, 03:52:44 PM »

Good find there! I was just trying to explain artifact problems with tris and poles the other day. I which I had noticed these videos sooner so I could have just pointed to them instead of fumbling through my long explanations.
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